How to turn 3D designs into products without a 3D printer
You have a design people would buy, but no wish to pack orders or post parcels. Here is how to turn 3D designs into products without a 3D printer running in your spare room: what has to be ready before you publish, and what happens after.
People ask where they can get one, and they want the object, not the file. The usual answers both cost you something. Sell the file, and it is out of your hands for good. Print and ship it yourself, and your evenings become a print queue: failed prints, packing, labels, the post office. That is a small factory, and you set out to design.
There is another way. On Teleport you upload the design once, set your Designer Fee and list it as a product. When someone orders it, one of 200+ printing services, which Teleport calls portals, prints it near the buyer and ships it to their door. The buyer receives the object and never gets your file.
That part is simple. The real work is getting the design ready, and most of it is work you already know how to do. Here is the honest checklist.
What "ready to sell" means
A design is ready to sell when a portal can print it without asking you a question, and a stranger can buy it without asking you one either. That means a printable file, parts set up the way the object goes together, a default material, finish and color for every part, photos and words that show what the buyer gets, and a fee you have checked against the buyer's price. None of it needs a printer: you need a design file and a few photos or renders of the object.
A file the portals can print
Teleport accepts STL, OBJ and ZIP files, and each file you upload becomes a part of your product. A ZIP is handy for several files at once, or for an OBJ that comes with its material and texture files for multicolor printing.
Upload the model, not the print job. A slicer's print file (G-code) is refused at upload, even under a .stl name, with a message asking you to export the model itself as STL or OBJ. A print job holds no model for the portals to quote.
Teleport reads your file in millimeters, so export the model at its real size. Export a closed, solid mesh: the same model you would send to your own slicer. Every price you see later is a quote for this exact file, so if no material comes back with a price, check the export first.
Parts: one product, several files
A product does not have to be one piece. A lamp can be a shade, a base and a cap. Upload each piece as its own file and they become the parts of one product, which buyers order as one.
Each part has a quantity: if your design needs four identical feet, upload the foot once and set its quantity to four. Each part also gets its own default material, finish and color, and its own Designer Fee. While you choose materials, you can tick which parts a choice applies to, so parts that share a material are set in one go.
One rule to know early: a product with more than one part needs at least one image of its own before it can be published, so buyers see how the pieces go together.
Material, finish and color
After the upload, the flow asks for a material, then a finish, then a color. The finish is how the surface is treated after printing; the same step covers the infill, which sets how solid the inside is. Between them, the portals offer more than 200 materials and 200 colors.
These defaults are your shop window: the version buyers see first, and the one the price on your page starts from. Pick the combination you would put in your best photo.
Buyers can change them. On the product page, a buyer can switch to another material, finish and color, among those that work with your file and are available in their country. They can also scale the model up or down, so if it only works at its true size, say so in the description.
You can steer those choices. In the editor, mark the materials you have tested as recommended, flag those that might cause problems as not suitable, and exclude infills buyers should not pick. Printing instructions, such as "print upright", are seen only by the printing portal, never by the buyer. For a functional part, our FDM 3D print guide covers what the common filaments are good at.
Photos and a description
The last step, Details, is where a stranger decides whether to buy, so give it more time than it usually gets.
The first image is the cover of your product page. Photos of a real print convince best; clean renders work too. Show more than one angle, with a hand or an everyday object for scale. If a photo shows paint or hand finishing, say in the description that orders do not include it: a portal prints each one in the material the buyer picks.
In the description, say what the object is, how big it is, what it is for and how the parts go together. If it needs something that is not printed, such as a lamp kit, magnets or inserts, say so clearly, so the buyer knows what else to get.
One rule affects whether people find you. A product page with no image, or with a description shorter than 50 characters, is kept out of search engines until you complete it. Two or three real sentences clear that bar, and a buyer needs them anyway.
A title buyers can read
Name the object, not the file. "Lion head wall lamp" tells a buyer what they are looking at; "lionhead_v3_final" does not.
Teleport shows every title in one consistent form, capitalized the way a shop would, while keeping names like SpaceX, PLA or 3D as you typed them. When that form differs from what you typed, a "Buyers see it as" line under the field shows it.
Your Designer Fee
Your Designer Fee is what you earn each time the design is ordered. You set it for each part, or type one fee for the whole product and the editor spreads it across the parts and their quantities.
You receive 100% of it. The buyer pays your fee on top of the printing, the shipping and Teleport's own fee: €1 when the order comes to less than €20, €2 from €20. Uploading, listing and keeping a design on sale cost you nothing.
How much to charge depends on the design, the work behind it and what the finished object will cost the buyer. The Designer Fee page walks through three worked examples, and our guide on how to price 3D printed products goes through the arithmetic.
Check what the buyer will pay
Before you publish, look at the price from the buyer's side:
- On the material step, each material shows what it costs to produce your parts in your country.
- In the editor, the parts list shows a total broken down into printing, shipping to your country and your fee. Add Teleport's €1 or €2 for what a buyer in your country would pay.
- For a small print, a portal's minimum order price can replace the printing cost, and the breakdown says so.
- The Preview product page button opens the page as buyers will see it.
A buyer elsewhere sees a different price, because a portal near them prints the order and their shipping differs; the material and scale they pick change it too. You set your fee, not the final price. So ask the plain question: would I pay this for this object? If not, the fix is usually a more affordable default material or a lower fee.
Publish, and what happens next
Press Publish product when you are ready, or save a draft for later. Publishing needs a title, a description and a material for every part, plus an image if there are several parts. The first time, a page tells you the product is live, with its link ready to share, and an email confirms it.
When someone orders it:
- The buyer chooses the material and color they want, and pays your fee, the printing, the shipping and Teleport's fee together at checkout.
- The order goes to a portal near the buyer. Your file goes to that portal only to quote and print that order.
- The portal prints the object and ships it to the buyer's door, usually within 7–14 days. Teleport follows the order and keeps the buyer informed.
- Teleport emails you that you made a sale, with the fee you earned, unless you have turned those emails off. Your dashboard lists your sales.
There is no download button on your listing, for buyers or even for you. You can still edit the listing, replace the file with a new version or remove the design from your dashboard at any time. The page on how Teleport protects your file sets out who can access it.
What you never have to do
- Own a printer. Every order is printed by a portal in the buyer's region, on production machines.
- Hold stock. Each object is made when it is ordered; nothing sits on a shelf.
- Pack and post parcels. The portal ships to the buyer's door.
- Take payments. The buyer pays Teleport at checkout.
- Hand over your file. The buyer gets the object, never the file.
This route asks something in return. The buyer pays for printing and shipping on top of your fee, and waits for the object to be made and delivered. You never hold the piece before it ships, so you rely on the portal's work rather than your own finishing. And keeping the file from buyers does not make copies impossible: a printed object can be measured or scanned, like any product.
For many designs that trade is worth it. For a simple clip a maker prints in ten minutes, selling the file may suit your buyers better; our honest comparison of selling STL files and physical products helps you decide.
From design to product
If you have a finished design, you already have the hardest part. The rest is a set of choices you know how to make, and then a portal near each buyer does the printing.
See how selling on Teleport works for designers, follow the tutorial for your first design, or upload your design when you are ready.