Best platform to sell 3D printed products: how to choose
The best platform to sell 3D printed products depends on what you are willing to hand over: the file, your time, or neither. Here are the five routes designers use, and who each one suits.
Every way of selling a design asks you to give something up. Sell the file and you hand over the file. Print and ship yourself and you hand over your time, order after order. License the design and you hand over the right to make it. The right route is the one whose price you are happy to pay.
Below, each route in turn: what you hand over, who prints and ships, your work per order, what the buyer receives, and who it suits. Teleport is one of the five, so we have an interest. We have tried to be fair to the other four, and to say plainly when Teleport is the wrong choice.
The five ways to sell a 3D design
- Sell the file, and let buyers print it themselves.
- Print and ship it yourself, on a marketplace like Etsy or your own online shop.
- Order prints from a printing service, and run the shop yourself.
- License the design to a manufacturer.
- Sell the object and keep the file, with each order printed near the buyer. This is how Teleport works.
The routes are not exclusive: you can choose design by design.
Sell the file
You upload your model to a file marketplace such as Printables, MakerWorld, Cults3D or Thangs, or you sell downloads from your own online shop. The buyer gets the STL or another 3D file and prints it on their own machine.
- What you hand over: the file itself. Once a buyer has it, they can print it as often as they like.
- Who prints and ships: the buyer prints. Nothing ships.
- Your work per order: almost none, beyond printing help. The work comes first: the model, test prints, photos and settings.
- What the buyer receives: a file, straight away, wherever they live. No parcel, no wait.
It suits designers whose buyers own printers and enjoy using them: makers who want to scale a model, remix it or print it in their own filament. It also suits small, inexpensive items. A clip is worth a little as a file, but printing and posting one can cost more than anyone would pay.
The trade-off is the file. A sold file can be copied and shared, and you cannot take it back. You are paid once per file, not once per object made from it. And you only reach people who own a printer, which leaves out many gift buyers, collectors and anyone who simply wants the thing. Our honest comparison of selling STL files and physical products looks at this choice in more depth.
Print and ship it yourself
You sell the finished object, either on a marketplace like Etsy or on your own online shop, and you make every piece on your own printers.
- What you hand over: your time. The file stays on your computer.
- Who prints and ships: you do both.
- Your work per order: print, remove supports, check, finish, pack, label and post. Then answer delivery questions and replace anything that breaks on the way.
- What the buyer receives: an object you made and checked yourself. They wait for your print queue, then for the post.
It suits designers who enjoy production as much as design. You control everything the buyer touches: the material, the finish, any painting, the packaging, a note in the box. If your pieces depend on finishing by hand, this is often the only route that does them justice.
The trade-off is capacity. Every sale takes your time, so your printers and your hours set the limit on what you can sell. Failed prints, material, packaging and printer upkeep are your costs. Distant buyers wait longer and pay more for shipping. You can only offer the materials your own machines handle well. Whichever marketplace or shop software you use has its own fees and terms, so read them before you set a price. Our guide on how to price 3D printed products walks through that arithmetic.
Order prints from a printing service and run the shop yourself
You keep your own shop or marketplace listing, but when an order comes in, a printing service makes each piece instead of your own printer.
- What you hand over: the file, to the printing service, for each order. And the time it takes to run a shop.
- Who prints and ships: the printing service prints. Depending on the service, it ships to your customer, or to you to forward.
- Your work per order: pass the order on, pay for the print, follow it, and answer your customer when something is late or wrong.
- What the buyer receives: the object, made by the service. They wait for production and shipping.
It suits designers who want their own brand and their own customers without owning a print farm. You set the price, you decide how the shop looks and reads, and you can offer industrial materials and processes that no home printer handles.
The trade-off is that you become a small retailer: the printing service's customer and your buyer's seller at once. Your price has to cover the print, the shipping and your time, and a failed or lost parcel is yours to sort out. You also rely on someone else's quality without seeing the piece first, unless it comes through you, which adds days and postage.
License the design to a manufacturer
You agree with a manufacturer that it may produce and sell your design, usually for a royalty on each unit or a one-off payment. The product may not even stay 3D printed: a manufacturer expecting large volumes may move it to molding or another process.
- What you hand over: the right to make the design, and the file that goes with it, on the terms of the contract. Those terms can include exclusivity, a territory and a duration.
- Who prints and ships: the manufacturer, through its own channels.
- Your work per order: none. The work comes before the deal: finding a manufacturer, pitching, negotiating, and often paying for legal advice.
- What the buyer receives: the manufacturer's product, wherever it is sold.
It suits designs with broad appeal, such as a toy or a household product, and designers who would rather negotiate once than sell every day. When it works, the design reaches far more people than one designer could alone.
The trade-off is control, and the odds. Licensing deals are hard to find and slow to close. Once signed, you no longer decide how the product is made, priced or sold, and an exclusive licence can stop you selling the design any other way. Read any contract carefully, ideally with someone who knows licensing.
Sell the object and keep the file
This is Teleport's model. You upload your design once and list it as a product. When someone orders it, a printing service near the buyer prints it and ships it to their door. Teleport works with 200+ printing services, which it calls portals, across 95 countries.
- What you hand over: neither the file to buyers nor your time per order. The file stays on Teleport's server; the portal printing an order receives it only to quote and print that order.
- Who prints and ships: a portal near the buyer.
- Your work per order: no printing, packing or posting. Your work is up front: the upload, photos or renders, a default material, finish and color for each part, a description and your fee.
- What the buyer receives: the printed object, in the material and color they choose, usually within 7–14 days. They never receive the file.
You set a Designer Fee for each part, and you receive 100% of it. The buyer pays your fee, the printing, the shipping and Teleport's flat fee: €1 when the order comes to less than €20, €2 from €20.
It suits designers whose buyers want the object rather than a printing project, who do not want to run production, and who would rather the file never reach buyers. Between them, the portals offer more than 200 materials and 200 colors, many beyond a home printer, and each order is printed near its buyer rather than posted from your desk.
The trade-offs are real. The buyer pays for printing and shipping on top of your fee, so a simple, cheap item can look expensive next to its file. The buyer waits for printing and delivery. You never hold the object before it ships, so you cannot check it, paint it or package it your way: you rely on the portal's work. You set your fee, not the final price, which changes with the material, the size and the buyer's country. And keeping the file from buyers does not make copies impossible: a printed object can be measured or scanned, like any product.
The five routes compared
| You hand over | Who prints | Work per order | Buyer gets | |
|---|---|---|---|---|
| Sell the file | The file | The buyer | Almost none | A file, at once |
| Print and ship yourself | Your time | You | Print, pack, post | Your object, by post |
| Printing service, your shop | Shop time; the file to the service | The service | Orders and support | The object, by post |
| License to a manufacturer | The right to make it | The manufacturer | None, after the deal | Their product |
| Sell the object, keep the file | Neither; the portal uses the file only to print | A portal near the buyer | No printing or posting | The object, usually in 7–14 days |
How to choose
- Choose to sell the file if your buyers own printers, like to adjust what they print, and the item is small or inexpensive.
- Choose to print and ship yourself if you enjoy production, your sales fit your printers, and finishing by hand is part of the product.
- Choose a printing service with your own shop if you want your own brand and customers, and you are ready to handle orders and support without owning printers.
- Choose licensing if the design has wide appeal and you would rather negotiate one deal than sell every day.
- Choose to sell the object and keep the file if your buyers want the finished thing, you want the file kept from buyers, and you do not want to run production.
Two quick tests help. Does your typical buyer own a 3D printer? If not, a file will not reach them. Would 50 orders next month be good news or a problem for your desk? If it is a problem, look at the routes where someone else prints.
Questions designers ask
Can I sell on more than one platform?
Yes. On Teleport, listing a design gives Teleport a non-exclusive licence to produce it for orders. You keep ownership and every other right, including selling the file elsewhere. Bear in mind that a file you sell elsewhere is out of your hands there. An exclusive licence with a manufacturer may rule out other routes, so check its terms first.
Do I need a 3D printer?
Only to print and ship yourself, or for test prints if you want them. On every other route, someone else prints. To sell on Teleport, you need a design file and a few photos or renders of the object. How to turn 3D designs into products without a 3D printer covers that route in more detail.
What does it cost to list on Teleport?
Nothing. Uploading, listing and keeping a design on sale are free. Teleport's fee is paid by the buyer, once per order, and nothing is taken from your Designer Fee. Your own costs are the work before the sale: design time, software and any test prints you choose to make.
Who sees my file on Teleport?
You see its name and size and can replace it with a new version, but there is no download button, not even for you. Buyers never get it: they see the listing's photos and previews, and receive the printed object. The portal printing an order receives the file only to quote and print it, and Teleport staff reach it only to run the service. The page on how Teleport protects your file sets this out in full.
Can buyers choose the material?
Yes. You pick a default material, finish and color for each part when you list the product. Buyers can choose another material and color on the product page, among those that work with your file and are available in their country.
Where Teleport fits
Teleport is one route out of five, and it is the right one only for some designers: those who want to sell the finished object rather than the file, and who do not want to run production. If your buyers own printers and want to tinker, if finishing each piece by hand is part of what you sell, or if you want your own shop and customers, another route will serve you better.
If the fifth route fits, see how selling on Teleport works for designers, or browse products already on Teleport to see how other designers list their work.